What We Liked..
Realistic strategic warfare
Long-term game
Rewarding social aspects
.. and what we didn't
Unattractive graphics
Very slow progression
No sounds and music
Setting: fantasy, historical, city
Graphics: animated artworks
PvP: guild or factions PvP all vs all
Thirty Kingdoms by Bytro Labs is a free to play empire building strategy game for web browsers. As the ruler of your kingdom, the gameplay will have you look after your provinces by managing your resources, building new structures from well fleshed out tech trees, and players will need to expand by taking over hostile territories. To do that, players can build up an army of various units and send them away in real time to do battle, and the outcome is decided by multiple realistic factors such as army morale and terrain.
The most interesting thing about Thirty Kingdoms is its level of realism, and actions such as moving armies and building structures will take a long time to complete. Game progression will be slow which means that not everyone will enjoy it. However, the game does provide multiple socializing options that allows for diplomatic and cunning styles of play.
Thirty Kingdoms is a good immersive kingdom building game that offers hours of fun that lasts for prolonged periods of time. While the graphics are minimal and there are no in-game sounds, players who enjoy strategy games without the hassle of additional downloads or slow internet will definitely find something to like in Thirty Kingdoms.
What We Liked..
Deep immersive gameplay
Amazing visual graphics
Cooperative gameplay through Orders
.. and what we didn't
Serious advancement costs time/money
Battery life on mobile devices
On-screen extras can get overwhelming
Watch the trailer:
Genre: managerial, mmorpg, strategy, war
Setting: fantasy, historical
Graphics: animated artworks
PvP: guild or factions PvP
Throne: Kingdom at War is a Browser game, released by Plarium in August 2016. While it does have its little quirks that can serve to be an annoyance to some, its overall gameplay, visuals, and gaming structure make it yet another incredible addition to the avid gamer’s collection. With new players continuing to join every day, it is a game that is well worth checking out, with some heavy addiction warnings in place (coming from personal experience).
What We Liked..
Low requirements
Short battles ideal for playing a few quick games
Around 50 units to choose from for each faction
gives players lots of options
Great fun for casual players
.. and what we didn't
Recycled assets and forgettable music
Long endgame grind
Balancing and cash shop issues
Slow matchmaking
After being in closed alpha for several years, Total War: Arena has finally opened up to the public. A collaboration between The Creative Assembly and Wargaming, Total War: Arena is based on the famed franchise of the same name but with a twist.
Instead of focusing on a single-player campaign, the game focuses entirely on player versus player combat, with massive 10 versus 10 battles taking place with thousands of units on the field at once.
The Total War series has always had issues with PVP game modes, specifically balance, or lack thereof, and although Total War: Arena is an entirely PVP game, these issues have not been fixed. Be prepared for lengthy queue times and bad matchmaking a lot in higher tiers in particular.
The game's cash shop is relatively mild. Players can have plenty of fun in the lower and mid tiers, however, in the higher tiers, players who spend money will have a significant advantage, and players who don't will be at a significant disadvantage. Balance wise, premium units aren't a big deal compared to non-premium units, but they do offer up increased XP and silver gains. The endgame is almost completely inaccessible to non-spending players, and it is nigh-impossible to reach and stay in the highest tiers unless you spend money in this game.
Total War: Arena is a flawed game with a pretty harsh ceiling for F2P players, but offers up a lot of fun for fans of the genre.
What We Liked..
Unique hero system
Large player base
Neat UI
.. and what we didn't
Steep learning curve
Graphics
Genre: managerial, strategy, war
Setting: historical, city
Graphics: plain text and images
PvP: guild or factions PvE PvP
Travian is a 2D browser-based military strategy game that was released in 2004 to critical acclaim. For strategy enthusiasts, the game features resource management and empire building in the early game which supplements its mid-game combat and PVP expansion gameplay.
The hero system is a unique feature that allows players to explore an alternate RPG progression, by embarking their heroes on quests and missions to gain powerful equipment which will aid in attacking and defending villages.
While Travian isn't a perfect game it is a staple title that offers hours of addictive fun to players seeking a strategic browser-based masterpiece.
What We Liked..
Open world with countless locations to explore
Huge variety of character and ship upgrades
Visually pleasant with well designed characters
.. and what we didn't
Ship combat can be tricky for beginners
School quests become repetitive
Character interactions are very text-heavy
Uncharted Waters Online is a captivating blend of historical fact and RPG fiction, where players attempt to make a name for themselves on the high seas. From humble beginnings as a student in the maritime academy you must learn the skills necessary to survive and thrive in a world full of danger. Take command of your very own ship as you set out to explore the world and uncover new opportunities to increase your fame and wealth. From the safe confines of your home Nation you will be taken on some epic expeditions and perilous trips into the unknown.
What We Liked..
Simple but incredibly rewarding gameplay
Beautifully modelled aircraft
.. and what we didn't
Graphically good but not great
Loses out to War Thunder
World of Warplanes is an MMO developed by Wargaming and joins the ranks of older title, World of Tanks. The game puts vehicles and land aside to focus on what happens in the skies, putting the player in the cockpit of numerous aircraft.
The game is extremely accessible and you will find yourself making air manoeuvres like a pro in a matter of minutes. The driving mechanics are very intuitive and allow easy and complete control over your craft with just a handful of keystrokes.
Graphically the title is well done, even if it falls short of true excellence. As players who have played World of Tanks might already expect, aircraft are highly detailed and modelled to a level of accuracy that, in some instances, approaches photorealism.
World of Warplanes is a great title and an important addition to Wargaming’s trilogy, soon to be completed with the upcoming World of Warships.
What We Liked..
Excellent graphics
fighting and gameplay seems quite original.
.. and what we didn't
Absence of PvP makes the game uni-dimensional
Buildings look similar to each other.
Watch the trailer:
Genre: managerial, strategy, war
Setting: fantasy, historical, city
Graphics: animated artworks
PvP: no fighting PvE
A browser-based strategy, city-building game, Elvenar allows you to play as either humans, or elves, while taking control of your civilization's economy and army.
The game starts off with a Town Hall, but as with other city building games, the settlement can be expanded, constructing roads and buildings in the process.
Elvenar doesn't require a player to over-commit to the game, and you can 'come and go' as often as you like through the day and manage your city step by step. To make things easy, there is no PvP mode in the game, so players don't get attacked every now and then, and don't have to log on and play to defend the city.
The absence of a PvP mode in Elvenar is made up for by a truly engaging PvE experience where you can fight battles which aren't fully automated like in many other similar, yet boring games.
The combat is turn based where you have to use a lethal strategy to beat your opponent using an army of fighters with varying skills and abilities.
What We Liked..
Impressive graphics and animations
Nice RPG elements
Diverse range of activities and challenges
.. and what we didn't
Heavy focus on microtransactions
Steep learning curve
Lacks some serious innovation
Rise of Kingdoms is a multiplayer online strategy game developed by Lilith Games.
It takes place in a fantasy world where players take on the role of a leader of a small city-state and must build, expand, and defend their kingdom against other players and AI-controlled enemies. The game has gained a lot of popularity since its release and has become one of the most-played strategy games, especially in the mobile gaming market.
One of the most notable features of Rise of Kingdoms is its impressive graphics and animations.
The game is visually stunning, with highly detailed and realistic character models and environments.
The game’s interface is also user-friendly and intuitive, making it easy for players to navigate through the game and access different features.
RoK offers a wide range of customization options, allowing players to personalize their cities and armies to suit their playstyle.
You can choose from a variety of different commanders, each with their unique abilities and specialties: these commanders can then be leveled up and equipped with different equipment to increase their effectiveness in battle, adding some interesting RPG elements to the otherwise well-known MMORTS mechanics.
There is of course an alliance system that allows you to team-up with other players, and work together to conquer other kingdoms and complete more difficult challenges. The alliance system also offers a range of benefits, including shared resources and reinforcements during battles.
While the game is free to play, players are encouraged to spend real money to purchase in-game resources and items. This can make the game feel somewhat pay-to-win, as players who spend more money on the game will have a significant advantage over those who do not.
Another potential issue with the game is its steep learning curve.
While the game is relatively easy to pick up, mastering its complex mechanics and strategies can take a significant amount of time and effort. This could be either a turn-on or a turn-off based on the type of player that you are.
Overall, Rise of Kingdoms is one of the best games of its kind, so if you like classical and casual MMORTS games like this, you'll love RoK too!
What We Liked..
Excellent gameplay
Immersive 3rd person perspective
Other game modes are great fun
Gold sharing system encourages team play
.. and what we didn't
Slower unlocking for non-paying players
but this is nothing new
Smite is a third person MOBA developed by Hi-Rez Studios where you fight as one of the ancient gods of world mythologies, taking out enemy Gods, towers, minions and bases, all while playing in the refreshing new third person perspective.
It wouldn’t be a MOBA without a classic 3 lane map, but Smite has lots of other play options that are actually good fun – something that is sadly missing among MOBAs. Whether it’s the speedy Arena mode, the battle heavy Assault mode or one of the crazier Match of the Day scenarios, there’s plenty to do in this game.
Add to this an unobtrusive cash shop, decent graphics and well developed gameplay and you have a winner. Smite is highly recommended, a free to play title that is as enjoyable and challenging as you want it to be.
What We Liked..
Fun shooting Lots of different levels Fun graphics Convincing pirate atmosphere
.. and what we didn't
We didn't want another city building game
Genre: managerial, strategy, casual
Setting: fantasy, historical, sea
Graphics: animated artworks
PvP: guild or factions PvE PvP
Stormshot: Skull Isle Odyssey is a casual free-to-play game from FunPlus Entertainment (a company you might already know for other games like State of Survival or King of Avalon).
It is set in a world of pirates, hidden treasures, monsters and beautiful beaches, recreated with convincing graphics and dialogues... don't get us wrong: we're still talking about a casual game for PC and mobile devices, so don't expect the immersive experience of a full-featured MMORPG, but for the intended use of this game (killing some time during the lunch break, for example), the technical and story-telling aspects were quite enjoyable.
Regarding the gameplay, Stormshot is basically two-games-in-one: there will be the physics-based strategic shooting puzzles, and the city-building aspect.
The puzzles are the most enjoyable part: they are made in the style of Angry Birds, the iconic game that kinda invented this genre many years ago. There are hundreds of levels, very different one from another, very coloured, fun and sometimes humorous, granting a unique and fun experience every single time.
The city-building aspect is what we already know so well: gather resources, wait, build stuff, wait, wait more time, upgrade stuff, and so on... While many people do love this kind of dynamics, we felt it wasn't really necessary in a game like this, and we would have preferred to just have the excellent puzzles without being forced to play all the rest.