What We Liked..
Challenging missions
Incredible graphics
Traps are fun to use.
.. and what we didn't
Buying your way through the game can make it too easy.
Orcs Must Die! Unchained is one of the latest Tower Defense Games in which your aim is to repel a hoard of orcs trying to breach your defenses and reach the innermost area of your base.
A number of paths are accessible to your orc enemies which they can use to point their offense in an effective way.
On the contrary, you have mines and other repelling items to stop them and, in turn, try to breach their base.
Orcs Must Die! Unchained allows you to team up with your friends or go solo with a number of tactics available for either option.
Just like other similar games, a number of classes are available for character selection with each class having a unique set of abilities.
In-game purchases can also be made to upgrade your characters and pose an even more serious threat to your opponents.
What We Liked..
Low requirements
Short battles ideal for playing a few quick games
Around 50 units to choose from for each faction
gives players lots of options
Great fun for casual players
.. and what we didn't
Recycled assets and forgettable music
Long endgame grind
Balancing and cash shop issues
Slow matchmaking
After being in closed alpha for several years, Total War: Arena has finally opened up to the public. A collaboration between The Creative Assembly and Wargaming, Total War: Arena is based on the famed franchise of the same name but with a twist.
Instead of focusing on a single-player campaign, the game focuses entirely on player versus player combat, with massive 10 versus 10 battles taking place with thousands of units on the field at once.
The Total War series has always had issues with PVP game modes, specifically balance, or lack thereof, and although Total War: Arena is an entirely PVP game, these issues have not been fixed. Be prepared for lengthy queue times and bad matchmaking a lot in higher tiers in particular.
The game's cash shop is relatively mild. Players can have plenty of fun in the lower and mid tiers, however, in the higher tiers, players who spend money will have a significant advantage, and players who don't will be at a significant disadvantage. Balance wise, premium units aren't a big deal compared to non-premium units, but they do offer up increased XP and silver gains. The endgame is almost completely inaccessible to non-spending players, and it is nigh-impossible to reach and stay in the highest tiers unless you spend money in this game.
Total War: Arena is a flawed game with a pretty harsh ceiling for F2P players, but offers up a lot of fun for fans of the genre.
What We Liked..
Excellent gameplay
Immersive 3rd person perspective
Other game modes are great fun
Gold sharing system encourages team play
.. and what we didn't
Slower unlocking for non-paying players
but this is nothing new
Smite is a third person MOBA developed by Hi-Rez Studios where you fight as one of the ancient gods of world mythologies, taking out enemy Gods, towers, minions and bases, all while playing in the refreshing new third person perspective.
It wouldn’t be a MOBA without a classic 3 lane map, but Smite has lots of other play options that are actually good fun – something that is sadly missing among MOBAs. Whether it’s the speedy Arena mode, the battle heavy Assault mode or one of the crazier Match of the Day scenarios, there’s plenty to do in this game.
Add to this an unobtrusive cash shop, decent graphics and well developed gameplay and you have a winner. Smite is highly recommended, a free to play title that is as enjoyable and challenging as you want it to be.
What We Liked..
Immersive sci-fi atmosphere
RTS elements
A lot of complexity for hardcore gamers
.. and what we didn't
Difficult for beginners
Small community (but it's still a closed beta)
Watch the trailer:
When reviewing a MOBA in 2015, the n. #1 question to address is: do we really need another one? Is there anything original enough to make it worth playing? The short answer, in Supernova's case, is yes.
Apart from the original-but-not-so-much sci-fi \ space setting (which at least is not the same ol' fantasy one), Supernova brings an appreciated dose of strategy and complexity thanks to its RTS elements: minions don't spawn at predefined intervals to follow the same, computer-defined path, but are controlled directly by players.
You'll have a tech tree to research, and resources to spend to buy the most appropriate units for your objectives, just like in a RTS game.
This really adds a lot of gameplay opportunities, and we're sure that hardcore players looking for a deep, complex game will find in Supernova a great fit.
What We Liked..
Distinctive
gratifying hero synergies
Destructible cover shapes tactics
Punchy comic-book presentation
.. and what we didn't
Balance swings and burst spam
Visual clutter in clustered fights
Monetization clarity still pending
Marvel Rivals is a fast-paced 6v6 hero shooter from NetEase that mashes Saturday-morning energy with competitive tactics. You pick from an ever-growing Marvel roster—from iconic blasters to bruisers and tricksters—and dive into objective-driven modes where abilities, cooldowns, and positioning matter as much as your aim. The hook isn’t just capes and quips; it’s the game’s signature hero synergies: certain pairs (or teams) can chain skills into spectacular team-up ultimates that change the flow of a fight. One moment your squad is scrapping on a capture point; the next, a duo unleashes a cinematic combo that deletes cover, repositions enemies, or turns a chokepoint into a highlight reel.
Maps pull from familiar Marvel locales—shiny cityscapes, mythic realms, high-tech fortresses—and lean into destructible cover. Blowing holes in barricades creates new sightlines and flanking routes, so rounds evolve as teams terraform the battlefield with their powers. It’s visually loud in a good way: comic-book panel flourishes, bold silhouettes, and effects that sell each hero’s identity without losing legibility (most of the time).
The pacing is aggressive but readable: frontline tanks initiate, blasters and skirmishers clean up, and supports/controllers keep the engine running with heals, shields, snares, and debuff flips. The result is a brawl that rewards coordinated pushes and cleverly timed ultimates over lone-wolf heroics. Expect the usual F2P trimmings—skins, emotes, and likely a battle pass—with balance and unlocks being a living conversation over time.
Caveats? Early builds showed balance volatility (superhero rosters are hard to equalize), occasional readability spikes when six ultimates collide, and onboarding that could do more to teach the synergy ecosystem. But when it clicks—when your team layers buffs, detonates a combo, and turns a map into sculpted rubble—Marvel Rivals delivers that rare “we planned this” rush. If you want a flashy, coordination-first shooter with meaningful teamplay, this might become your new nightly queue.
What We Liked..
The DC universe
A familiy economic model
Interesting maps
.. and what we didn't
Unoriginal gameplay
Buggy client
Released in 2014, Infinite Crisis is a new MOBA based on the DC Universe. The game represents a plot moment in the DC storyline that dealt with parallel universes, allowing developers Turbine a lot of creative reach, and giving the game its title.
Virtually every recognizable superhero makes an appearance here including plenty of variations, some of which are pretty… original. While the game has a couple of flaws, as a new title they will likely be fixed as updates are released. The same probably can’t be said for the rather unpolished graphics, which are weak and bland.
Despite this, Infinite Crisis is a decent game. It’s still early days yet, and improvements are likely to come thick and fast. It may not be set to conquer the MOBA universe, but it certainly qualifies for the competition.