What We Liked..
Fun arcade-style shooter levels
Good graphics
.. and what we didn't
PvE campaign too short
Shallow levels
Aggressive cash store with popup ads
Left To Survive is a free-to-play third-person shooter that incorporates fresh and unique arcade style shooting mechanics with a secondary game mode that involves base management, set in a zombie-filled post-apocalyptic world.
Players will play through a story-driven PvE campaign that contains many different levels where your marksmanship with various weaponry will be put to the test.
Gathering resources and building up your base are the key progression methods, as you need stronger guns and armour to tackle more difficult missions. Other game contents like PvP battles are offered in addition to customization of your character.
While free to play, the cash shop can be obtrusive but overall it's a fun game that offers a nostalgia trip especially due to the arcade feels.
What We Liked..
Good Crafting
Fun Guardian System
.. and what we didn't
Poor Graphics
Confusing HUD
No tutorials
Watch the trailer:
Last Chaos is a bit of an oddity. Despite its age and dwindling popularity it seems to preserve in an MMO ecosystem rife with other choices. It’s a relic of a bygone era, and maybe this is what makes it compelling to some players.
Originally published way back in 2006 by Aeria Games, their first game ever in fact, Last Chaos has recently changed hands and is now being handled by Gamigo. Last Chaos is a game victimized by its own age. Its graphics, animation, and systems all attest to the game’s age. None are particularly impressive by today’s standards.
However fans looking for a nostalgic MMO experience may find Last Chaos enjoyable. It has a classic feel that modern games can fail to capture. Last Chaos boasts a plethora of classes to choose from, these are gender locked however. Unfortunately with all of it’s classes and somewhat charming nostalgia, Last Chaos still falls flat gameplay-wise. It’s repetitive, and for the most part uninteresting.
What We Liked..
Light and relaxing gameplay
Variety of quests and mini-stories
Charming tropical setting
.. and what we didn't
Energy limits restrict playtime
Grind-heavy progression later on
Exploration becomes repetitive
Taonga: The Island Farm is a browser and mobile-based farming simulation game that blends the classic appeal of farm builders with tropical island exploration and casual adventure. Developed by Volka Entertainment, the game throws players into the role of a shipwreck survivor who finds himself on a mysterious archipelago, where farming is just the beginning of his island life.
At its core, Taonga is about building a vibrant, self-sustaining farm, harvesting crops, raising animals, crafting goods, and trading with other islanders. But unlike many farming sims, Taonga spices things up with a semi-narrative structure. As you level up, you unlock new islands filled with secrets, quests, and characters that give a little bit of flavor to your otherwise zen gameplay loop.
What makes Taonga stand out is its exploration system, which adds layers of progression beyond the traditional “plant, harvest, upgrade” cycle. While energy management limits how much you can do in one session (a common mechanic in freemium games), there’s enough to keep you coming back for your daily island fix.
A bright, colorful art style keeps things visually pleasant, with intuitive UI and relaxing sound design making it a comfy experience.
What We Liked..
Great classic MMORPG experience fans of old-school MMOs
Good class system
Unique gameplay features
.. and what we didn't
Old graphics
Dwindling playerbase
Watch the trailer:
RIFT is a free to play MMORPG that's considered a classic game and a great alternative to games like WoW Classic. It features tab-targeting combat, an in-depth class building system that supports the MMO trinity archetypes, and full PvE campaigns and stories for its two factions, The Guardians and The Defiants. RIFT in today's market has evolved by offering some unique gameplay experiences like its dynamic open-world rift events, excellent housing system, quick leveling adventures and of course, PvP battlegrounds for those that want some competitiveness.
What We Liked..
Visceral mech combat
A variety of weapons and modules to tweak your mechs
Gorgeous visuals with the Unreal Engine 5
.. and what we didn't
Similar to its predecessor
Some matchmaking issues
War Robots: Frontiers takes the classic War Robots formula and catapults it into the realm of high-fidelity, physics-driven mayhem. Published by My.com, this third-person mech shooter offers large-scale battles where hulking war machines clash in destructible environments. Unlike its mobile predecessor, Frontiers is built from the ground up for PC and consoles, leveraging Unreal Engine 5 to create more immersive combat scenarios.
The game focuses on team-based, objective-driven battles, where players pilot powerful mechs—called "War Robots"—customizing their weapons, armor, and abilities to fit their playstyle. Whether you prefer agile skirmishers, heavy artillery platforms, or tank-like juggernauts, Frontiers has a mech for you. Combat is dynamic and fast-paced, emphasizing strategy, positioning, and environmental destruction. Buildings crumble under heavy fire, providing both tactical opportunities and chaotic spectacle.
Customization is a big deal here, allowing players to tweak their machines with different weapons, modules, and abilities. The movement system is more refined than in the original War Robots, with smoother animations, better weight distribution, and an overall more polished feel. The maps are large and varied, featuring urban battlegrounds, industrial zones, and open wastelands.
For fans of mech-based destruction, War Robots: Frontiers delivers thrilling, high-octane action, estabilishing itself as one of the best online shooter of 2025.
What We Liked..
Good storyline
15 classes and sub-classes and challenging missions.
.. and what we didn't
Graphics have a room for improvement.
The world of NosVille has turned to chaos and your character comes in with tremendous power and fighting abilities to bring it to peace.
You'll have a number of NosMates (computer-controlled characters) to help you in this quest, as well as pets. Over the course of the game, you will also gain access to different cards that will give your character newfound skills.
NosTale comes with a number of unique classes and their interesting sub-classes with each character possessing special abilities depending on which group they are from.
To make the game less gloomy and more fun, you can train pets as well and make them get involved in missions too.
With all these features and so much more, NosTale really promises to be an excellent adventure for you.
What We Liked..
Deep mech customization options
Strong mix of PvP and PvE
Stunning visuals and atmospheric maps
.. and what we didn't
Balance issues between mech classes
Long matchmaking times
Progression system feels grind-heavy
Steel Hunters drops you into a war-torn futuristic battlefield where towering mechs and elite pilots engage in fast-paced tactical skirmishes. Combining elements of battle royales, MOBA, and third-person shooters, it challenges players to outwit, outgun, and outmaneuver each other in chaotic, yet strategic encounters.
Developed by Kingsoft and driven by Unreal Engine 4, the game stands out for its crisp visuals, highly customizable mechs, and the delicate balance between survival mechanics and deep progression systems. Players select from a roster of distinctive steel titans, each equipped with its own weapons, abilities, and playstyle, and then jump into large, open arenas riddled with environmental hazards, loot zones, and rival hunters.
The core gameplay revolves around PvEvP (Player vs Environment vs Player), where AI-controlled enemies and real opponents create a constant layer of danger. As you eliminate targets and complete objectives, you gain upgrades on the fly—enhancing your mech’s firepower, armor, and mobility.
Resource gathering, stealth ambushes, and tactical positioning are key components, offering a more methodical pace than your standard run-and-gun shooter.
The mix of tactical decision-making, mech customization, and intense firefights helps Steel Hunters to carve its niche in the increasingly crowded PvP market. It's not for everyone, but for those who enjoy Titanfall’s mechs with a hint of Escape from Tarkov’s tension, it just might be a hidden gem worth exploring.
What We Liked..
Historical accuracy and attention to detail
Beautiful graphics
Intuitive interface
Free-to-play model
.. and what we didn't
Slow pace of gameplay
Underdeveloped PvP
Genre: strategy, war, managerial, simulation
Setting: city, historical, present
Graphics: animated artworks
PvP: PvE
Rise of Cultures is a strategy game for browsers and mobile devices developed by InnoGames. The game takes players on a journey through different eras of human history, starting from the Stone Age and ending in the Middle Ages. Players must build and manage their cities, research new technologies, and engage in battles with other players.
One of the key features of Rise of Cultures is its emphasis on historical accuracy. The game provides players with a detailed representation of the cultures and societies of each era, including their architecture, technology, and military tactics. This attention to detail makes the game both educational and immersive.
In terms of gameplay, Rise of Cultures offers a variety of activities to engage in: you can build and upgrade buildings, gather resources, and train troops, both solo or with your fellow guild companions.
One of the biggest strengths of Rise of Cultures lies in its graphics. The artworks are stylish, beautiful and detailed, and they really bring the historical eras to life. The interface is intuitive and easy to use, making it extremely accessible to both new and experienced players.
Rise of Cultures also features a well-balanced free-to-play model. While it does offer in-app purchases, you can enjoy the full experience without spending any money, for real. This makes it a great option for players who are looking for a high-quality game without breaking the bank.
However, there are also some downsides...
Some players may find the pace of the game to be slow, as it can take time to gather resources and build up a strong city. Also, the multiplayer component is quite underdeveloped as the main emphasis of the game is on PvE: while somebody could consider it as an advantage, those looking for a hard challenge against other human players are going to be disappointed.
Overall, Rise of Cultures is a solid strategy game that offers a lot of worthy content. Its historical accuracy and attention to detail make it stand out from other games in the genre, and its free-to-play model makes it accessible to a wide range of players.
What We Liked..
Gorgeous hand-painted art
Deep class experimentation
Cozy and satisfying grind loops
.. and what we didn't
Cluttered and dated UI
Performance hiccups and lag
Opaque systems
Steep learning curve
Tree of Savior is a Korean isometric MMORPG from IMC Games that wears its old-school sensibilities—and its Ragnarok Online heritage—on an embroidered sleeve.
The first thing that hits you is the look: painterly backdrops, chibi-but-detailed character sprites, and particle effects that bloom like magic confetti.
The second thing is the class system. You don’t just pick a role; you stitch one together from multiple class advancements, mixing archetypes (Wizard, Swordsman, Archer, Cleric, Scout) with a smorgasbord of subclasses to create a build that’s either brilliantly synergized… or hilariously cursed. That freedom is the game’s identity: it’s a sandbox for build-tinkerers.
Combat is quick and flashy—an action-oriented click/keyboard/controller affair where positioning, cooldowns, and mob herding matter. The PvE loop leans hard into grinding, with quest hubs, instanced dungeons, raids, challenge modes, and field farming that feels cozy when you’re in the groove. Gear progression, attributes, enchants, and ichors layer on long-term goals, while the soundtrack—light, whimsical, and nostalgic—keeps the mood buoyant.
It’s not all cotton-candy clouds. Tree of Savior has historically struggled with a clunky UI, uneven onboarding, and performance hiccups during busy scenes. Some systems are opaque until you live in them, and the meta can feel like a moving target. Monetization and event cadence have waxed and waned over the years, and the population varies by region and season.
Still, when Tree of Savior clicks, it really clicks. It’s that rare MMO where experimentation is the point, where you load into a sunny field, turn monsters into fireworks, and tweak your build for “just one more” percent. If you crave expressive character building, cozy mob mowing, and throwback vibes with modern sparkle, this quirky canopy of a game is worth climbing.
What We Liked..
Amazing soundtrack Convincing story Cool graphical ass...ets Simple and fun
.. and what we didn't
The gameplay lacks some depth... ... so it will get boring after a few weeks or months
Let's be honest: In Goddess of Victory you come for those sweet, spicy shooting girls in anime style, but you end up staying for an unexpectedly good lore, storytelling and soundtrack.
The gameplay itself is pretty simple: you shoot at things in 2D, so don't expect a full-featured online shooter like Call of Duty. Fights can (and will) get messy and fun, that's for sure, but the game lacks the depth of a hardcore shooter.
This is where the surprise comes in, because you'll immediately recognize the quality of the soundtrack, the colourful artworks and the solid lore and storytelling, which will immediately create an enjoyable and convincing atmosphere
If you like anime and are looking for a causal, simple game that is not too addictive or time consuming, definitely give Nikke a chance