What We Liked..
Good storyline
15 classes and sub-classes and challenging missions.
.. and what we didn't
Graphics have a room for improvement.
The world of NosVille has turned to chaos and your character comes in with tremendous power and fighting abilities to bring it to peace.
You'll have a number of NosMates (computer-controlled characters) to help you in this quest, as well as pets. Over the course of the game, you will also gain access to different cards that will give your character newfound skills.
NosTale comes with a number of unique classes and their interesting sub-classes with each character possessing special abilities depending on which group they are from.
To make the game less gloomy and more fun, you can train pets as well and make them get involved in missions too.
With all these features and so much more, NosTale really promises to be an excellent adventure for you.
What We Liked..
Zany Shard Card twists
Crisp and readable gunplay
Roles fit varied playstyles
.. and what we didn't
Aggressive monetization bloat
Card RNG can snowball
Balance swings between patches
FragPunk is a free-to-play, team-based FPS that splices hero abilities into a bomb-plant/defuse framework, then throws the rulebook in a blender with its signature Shard Cards
At the start of a match—and between rounds—teams draft modifiers that can bend reality in hilarious (and sometimes horrifying) ways: low gravity, headshots-only rules, or even quirks like boosting allies by shooting them with friendly bullets or crouching to “lay” healing eggs.
The result is a tactical shooter where positioning and economy still matter, but each round becomes a fresh puzzle you solve with your squad’s Lancers, loadouts, and card combos. It’s fast, it’s loud, and at its best, it captures that “one more round” energy better than many modern shooters.
Beneath the chaos lives a very readable shooter.
Weapons kick just enough to reward control, time-to-kill keeps fights spicy without being instantly over, and abilities are impactful without (usually) smothering gun skill.
The main mode, Shard Clash, is Counter-Strike-esque with a twist; if a match ends deadlocked, a sudden-death 1v1 Duel decides it—pure spectacle and a great “clip this” moment.
Maps lean colorful and legible over gritty realism, and the roster of Lancers covers scouts, controllers, duelists, and explosive experts, so you can fill a role even if your aim’s still waking up.
What We Liked..
Deep mech customization options
Strong mix of PvP and PvE
Stunning visuals and atmospheric maps
.. and what we didn't
Balance issues between mech classes
Long matchmaking times
Progression system feels grind-heavy
Steel Hunters drops you into a war-torn futuristic battlefield where towering mechs and elite pilots engage in fast-paced tactical skirmishes. Combining elements of battle royales, MOBA, and third-person shooters, it challenges players to outwit, outgun, and outmaneuver each other in chaotic, yet strategic encounters.
Developed by Kingsoft and driven by Unreal Engine 4, the game stands out for its crisp visuals, highly customizable mechs, and the delicate balance between survival mechanics and deep progression systems. Players select from a roster of distinctive steel titans, each equipped with its own weapons, abilities, and playstyle, and then jump into large, open arenas riddled with environmental hazards, loot zones, and rival hunters.
The core gameplay revolves around PvEvP (Player vs Environment vs Player), where AI-controlled enemies and real opponents create a constant layer of danger. As you eliminate targets and complete objectives, you gain upgrades on the fly—enhancing your mech’s firepower, armor, and mobility.
Resource gathering, stealth ambushes, and tactical positioning are key components, offering a more methodical pace than your standard run-and-gun shooter.
The mix of tactical decision-making, mech customization, and intense firefights helps Steel Hunters to carve its niche in the increasingly crowded PvP market. It's not for everyone, but for those who enjoy Titanfall’s mechs with a hint of Escape from Tarkov’s tension, it just might be a hidden gem worth exploring.
What We Liked..
Gorgeous hand-painted art
Deep class experimentation
Cozy and satisfying grind loops
.. and what we didn't
Cluttered and dated UI
Performance hiccups and lag
Opaque systems
Steep learning curve
Tree of Savior is a Korean isometric MMORPG from IMC Games that wears its old-school sensibilities—and its Ragnarok Online heritage—on an embroidered sleeve.
The first thing that hits you is the look: painterly backdrops, chibi-but-detailed character sprites, and particle effects that bloom like magic confetti.
The second thing is the class system. You don’t just pick a role; you stitch one together from multiple class advancements, mixing archetypes (Wizard, Swordsman, Archer, Cleric, Scout) with a smorgasbord of subclasses to create a build that’s either brilliantly synergized… or hilariously cursed. That freedom is the game’s identity: it’s a sandbox for build-tinkerers.
Combat is quick and flashy—an action-oriented click/keyboard/controller affair where positioning, cooldowns, and mob herding matter. The PvE loop leans hard into grinding, with quest hubs, instanced dungeons, raids, challenge modes, and field farming that feels cozy when you’re in the groove. Gear progression, attributes, enchants, and ichors layer on long-term goals, while the soundtrack—light, whimsical, and nostalgic—keeps the mood buoyant.
It’s not all cotton-candy clouds. Tree of Savior has historically struggled with a clunky UI, uneven onboarding, and performance hiccups during busy scenes. Some systems are opaque until you live in them, and the meta can feel like a moving target. Monetization and event cadence have waxed and waned over the years, and the population varies by region and season.
Still, when Tree of Savior clicks, it really clicks. It’s that rare MMO where experimentation is the point, where you load into a sunny field, turn monsters into fireworks, and tweak your build for “just one more” percent. If you crave expressive character building, cozy mob mowing, and throwback vibes with modern sparkle, this quirky canopy of a game is worth climbing.
What We Liked..
Amazing soundtrack Convincing story Cool graphical ass...ets Simple and fun
.. and what we didn't
The gameplay lacks some depth... ... so it will get boring after a few weeks or months
Let's be honest: In Goddess of Victory you come for those sweet, spicy shooting girls in anime style, but you end up staying for an unexpectedly good lore, storytelling and soundtrack.
The gameplay itself is pretty simple: you shoot at things in 2D, so don't expect a full-featured online shooter like Call of Duty. Fights can (and will) get messy and fun, that's for sure, but the game lacks the depth of a hardcore shooter.
This is where the surprise comes in, because you'll immediately recognize the quality of the soundtrack, the colourful artworks and the solid lore and storytelling, which will immediately create an enjoyable and convincing atmosphere
If you like anime and are looking for a causal, simple game that is not too addictive or time consuming, definitely give Nikke a chance
What We Liked..
Huge open sandbox world
Non-linear progression
Can earn real life money
.. and what we didn't
Real money for faster advancement
Complicated for new players
Entropia Universe is a free to play, open world sandbox MMORPG that is unlike most games in the genre. Entropia Universe utilizes a simulation-driven gameplay where players are encouraged to explore their new home world planets and progress their characters through activities such as hunting, mining and crafting. There are no traditional quests and a main story, but players can instead take part in a real cash economy, and invest real money within the game to make profit over time.
From a graphic's standpoint, Entropia Universe does look decent for a game made in 2003, and has had it's engine upgraded. However, players who've played modern MMORPG's may find the graphics to be below par, and may struggle with the complicated UI system. Overall, Entropia Universe offers an alternative way to have fun in an MMORPG that doesn't rely on traditional theme park mechanics.
What We Liked..
Magic and superpowers makes things interesting
Retains familiar gameplay
Character system offers long term goals
.. and what we didn't
Premium is pretty expensive
Graphics
CRSED is a grotesque battle royale online shooter that lets you play as one of eight unique hero characters, and each one will offer a different combat style thanks to their skills.
Unlike most generic battle royale games, CRSED has littered its maps with ritual sites offering mythical superpowers and magic abilities (that of course bring advantages to the players who use them), alongside traditional weaponry and... yes, the frying pan.
There's plenty of progression with skill trees for your characters, new seasonal content to keep things fresh, and a cosmetic shop to dress them up when you want to look fancy.
CRSED offers the familiar battle royale gameplay experience with a much-appreciated touch of humour.
What We Liked..
Customizing your mechs is lots of fun Fast-paced PvP battles Fast growing community Lots of tournaments and events
.. and what we didn't
Not pretentious graphics
Mech Arena is a fast-paced PvP mech shooter with competitive mayhem for everyone.
Choose from dozens of Weapons and Mechs with special abilities for endless combinations. Fight with friends or compete in a global arena of players, maps, and modes.
Take on the world in the most explosive, fun, and chaotic sport the future has to offer — Mech Arena.
What We Liked..
Bright and colorful world
Upbeat music
Fun Sprite companions
.. and what we didn't
The world is too big and you often play by yourself
Repetitive and bland quests
Very low player base
Unbalanced economy
Almost approaching its' tenth birthday, Grand Fantasia is an F2P Anime MMORPG that doesn't reinvent the wheel of the genre but follows the 'If it isn't broke, don't fix it" mentality.
Pleasantly cheerful music, and a game world that is bright and colorful, Grand Fantasia's art style holds up well. What doesn't, is the PVE and PVP content. Quests in Grand Fantasia are painstakingly boring and what's left of the PVE content is little more than level grinding for PVP.
PVP is all but inaccessible to anyone but high-level players, and the P2W game model the game uses makes PVP very unbalanced, as all the top Pkers have spent real-life money to give themselves a huge advantage over the competition and grant themselves powerful end-game gear. PVP is the best part about Grand Fantasia, but unless you spend money, you don't stand a chance.
The game is dead and that makes it hard to recommend. A new server, Siwa was released 5 months ago, and it is already a ghost town. A world full of lively things is now lifeless.
What We Liked..
Real-time combat
Great graphics and overall atmosphere
Extensive world map
.. and what we didn't
Too much base-building
Occasional issues with voice acting synchronization
Call of Dragons immerses players in the fantastical world of Tamaris, offering a blend of strategic combat, kingdom-building, and immersive storytelling.
As a player, you take on the role of a commander responsible for developing a village, training troops, and taming ferocious dragons and behemoths (!) to aid in battles.
The game features a vast 3.88 million square kilometer 3D map filled with diverse biomes and terrains, ensuring endless exploration and strategic opportunities
Players can choose from various factions such as elves, mages, and warriors, each offering unique abilities and strategic advantages. The game’s combat system is both engaging and strategic, requiring players to carefully manage their troops, utilize different unit types, and deploy powerful heroes equipped with magical artifacts
The game also boasts a robust PvP element, where players can engage in large-scale battles against other players, join guilds, and participate in guild wars.
Additionally, the presence of majestic behemoths like dragons and hydras adds a thrilling layer to the gameplay, as these creatures can be tamed and used in combat, providing significant advantages during battles.
The real-time strategic combat provides a much-needed distraction from the typical base-building mechanics that could otherwise end up being too repetitive.